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Java 4K Game Programming Contest : ウィキペディア英語版 | Java 4K Game Programming Contest
The Java 4K Game Programming Contest (aka 'Java 4K' and 'J4K') is an informal contest that was started by the Java Game Programming community to challenge their software development abilities. == Concept ==
The goal of the contest is to develop the best game possible within four kibibytes (4096 bytes) of data. While the rules originally allowed for nearly any distribution method, recent years have required that the games be packaged as either an executable JAR file, a Java Webstart application, or a Java Applet, and now only an applet. Because the Java class file format incurs quite a bit of overhead, creating a complete game in 4K can be quite a challenge. As a result, contestants must choose how much of their byte budget they wish to spend on graphics, sound, and gameplay. Finding the best mix of these factors can be extremely difficult. Many new entrants believe that impressive graphics alone are enough to carry a game. However, entries with more modest graphics and focus on gameplay have regularly scored higher than such technology demonstrations.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Java 4K Game Programming Contest」の詳細全文を読む
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